From: "lizard" <[EMAIL PROTECTED]>

> >         Even at its simplest, advancement in D&D3 is still more
> > complicated than it is in RQ.  Ability bonus every 4 levels, Feat
> > every 3 levels, look up on the chart for your special abilities,
> > spend N+Int bonus skill points -- but not above the maximum of
> > 3+Level or (3+Level)/2 depending on whether it is a class skill or
> > not.  Then add in synergy bonuses if you pass a threshold.  etc.
> >
> As opposed to "What the hell do I need to roll under in order to mark
> this skill as one which might advance?" in Runequest?

    You can't get simpler than that.  If you succeed, put a check mark next
to the skill.  Period.

    A skill either has a check next to it or it doesn't.  At the end, roll
all the skills that have check-marks, and if the roll fails, the skill
advances a few percentage points.

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