At 07:41 PM 12/17/2000, Doug Meerschaert wrote:


>Honestly; how many variations of "this is how you resolve a skill" do we 
>*really* need?

Frankly, I think I could do all my gaming with:
a)D&D/D20 for high-fantasy/space opera/cinematics. (Though I'm very eager 
to see how they do CoC, if that hasn't been killed)

b)BESM for rules-lite generic rules

c)GURPS for rules-heavy generic rules

d)Hero for superheroes

Obviously, having more choices than that is ideal, but the world will not 
end if the current melange of rules systems was dropped down to 5 or 6. 
What if the effort put into Rolemaster was, instead, put into making a 
variant D20, with only the 'new' rules needed? What if Palladium just 
published setting, race, and class info for 'D20 Rifts'? Would we honestly 
claim this would lead to a serious dearth of creativity? Is there any 
REASON for Rifts to have a system of its own, when it's pretty much a 
much-mutated D&D anyway?

I'm a system whore -- I collect systems just because I like them. I'm also 
not representative of the majority of gamers. I'd rather see the hobby 
flourish, and if that means systems for systems sake becomes more of a 
niche market, so be it.

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