>From: Lizard <[EMAIL PROTECTED]>


>Obviously, having more choices than that is ideal

No, not obviously.  Having to learn equivalent rules for different systems 
that do not add to the final game's flavor is redundant, and certainly isn't 
"obviously ideal."


>What if the effort put into Rolemaster was, instead, put into making a
>variant D20, with only the 'new' rules needed? What if Palladium just
>published setting, race, and class info for 'D20 Rifts'? Would we honestly
>claim this would lead to a serious dearth of creativity? Is there any
>REASON for Rifts to have a system of its own, when it's pretty much a
>much-mutated D&D anyway?

Sure--that way, they aren't beholden to TSR at all.

But there *is* a reason to have it be d20, as well--people who either won't 
learn themselves or can't get their players to learn the new rules will be 
more likely to try it.

>I'm a system whore -- I collect systems just because I like them. I'm also
>not representative of the majority of gamers. I'd rather see the hobby
>flourish, and if that means systems for systems sake becomes more of a
>niche market, so be it.

Here's a wild idea--have the "new systems" released under the OGL.  
Creativity in that niche market will flourish... and while sales *might* 
slow, the rules would be more readily avaliable.  (Of course, rules whores 
like Lizard would buy the systems anyway.)


DM

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