> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Robert Kozak
> Sent: Sunday, April 01, 2001 3:29 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [Open_Gaming] [ogf-d20-l] New to the list and have
> questions already
>
>
> Even then I still think they also follow the model given above.
> All software
> follows the model for "Interactive game". It depends on granularity. In
> order to use a mapper you probably have to select a menu item or press a
> button. Was the mouse within the bounds of Button A when the left mouse
> button was pressed? True/False. This applies a rule to resolve success of
> failure.
>
> I have been in the software business a long time and I don't think you can
> write a program with any value without applying a rule to resolve
> sucess or
> failure. Computers are binary in nature. It is all success or failure.
While your interpretation is plausible -- and may mean some better wording
is required -- the intent was to forbid determination of in-game success:
"Did I hit? Did I make the save? Did I leap the chasm?"
Martin L. Shoemaker
Martin L. Shoemaker Consulting, Software Design and UML Training
[EMAIL PROTECTED]
http://www.MartinLShoemaker.com
http://www.UMLBootCamp.com
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