the Lands of Legends might be better actually,

I had a little brainstorm, that came up with a system for ruins, and dungeon
exploration.
Because this project is going to be a campain supplement I thought it would
be a cool idea not to pre-define ruins, towers, dungeons, and stuff like
that.

Instead the map has marks that signify places where they could be and then
it is up to the DM to decide what tower/ruin/dungeon to explore.
This way my finite-land area-world could always expand and grow.



> On Wed, 25 Apr 2001, John Farrell wrote:
>
> > Whatever though, the project wasn't about a name anyway.  IT really
> > doesn't matter what I call it. I've changed the name to Land of Legend
> > for now.  I have to concentrate on getting this off of the ground so I
> > don't have time to think of a cooler name.
>
> Your right that the name really isn't what is important.  Which is really
> why people were suggesting you change it.  No sense courting possible
> trouble over the name when the name isn't important.
>
> I think your new choice is fine, altho I might pluralize one or the other.
> Especially if this is going to be a completely open work.  Once you
> release it as open others can start fiddling with it for their own use.
> Calling it Lands of Legend implies recognition that differences will
> develop through use.  You could then create some sublicense if you want to
> maintain some control over the official version and provide people with a
> means of asserting that they are using this version rather than just
> taking the OGC you provide.
>
> alec
>
>
>
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