>From: "woodelf (lists)" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [Ogf-l] Scarred Lands
>Date: Sat, 5 May 2001 13:24:28 -0500
>that's exactly my complaint: it's released under an "Open Game"
>license, yet almost none of it was open content--just the chapter on
>shamans, and about 2 lines of text for each race (IIRC). so, yes, i
>was disappointed that most, if not all, of it wasn't open content.
>(part of this probably stems from the fact that it was the first D20
>product i saw, and therefore my only preconceived notions of what an
>"open game" should look like come from works like "The Cathedral and
>the Bazaar", the various GNU licenses, copyleft, and Linux.) i was
>hoping/expecting that the PI clause of the WOGL would be used only to
>close key, probably trademark-able, proper nouns within a work, if
>even that.
>
>misleading advertising/labeling is one of my hot buttons. if you
>claim to be/represent/use one thing, i expect you to be/represent/use
>that thing. it doesn't matter to me half so much what that thing is,
>as that you're honest about it.
<snip various examples>
>finally, IMHO, the point of open content development is the
>synergetic potential, and that's not there if the work isn't open.
>so the WOGL may promote that synergy in rules (in the fairly narrow
>sense), but if the current trends continue it won't have any such
>effect in the realm of settings and general themes, nor of bits that
>entwine rules and setting heavily.
>
>woodelf <*>
>[EMAIL PROTECTED]
>http://members.home.net/woodelph
I geuss we have very different preconceptions about the license, and how it
would be used. I never expected publishers to offer their unique worlds up
for outside exploitation. I expected new rules would be added and new ideas
could be built around combinations of all these new spell systems, hitpoint
systems, feats, etc. It just doesn't seem economically viable to open an
entire setting or unique idea. That is the only piece a company has to
market its products and make money, which is the goal of a company.
Chad justice
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