> Weldon Dodd > > I'm no expert, but it seems there is precedence to create software where > a portion is compiled binaries and a portion is interpreted. Aren't > there other games (FPS's?) that use scripting for the AI instructions? > Isn't NWN[*] going to use a scripting language to describe the > encounters/modules?
Lots of games use script languages to manage the action, even if they don't show those scripts to the user. This would be different in that it would be easy for the average user to identify the OGC in the script. So that begs the question, how many embeddable scripting language tools are there? I know you can buy VBA from Microsoft. What others are there? -Brad _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://www.opengamingfoundation.org/mailman/listinfo/ogf-l
