>In a message dated 11/08/2001 3:47:28 PM Eastern Standard Time, 
>[EMAIL PROTECTED] writes:
>
>>  The problem with intimately knowing the people who play the game 
>>is that > you have to carve a niche at some point then. IronClaw is 
>>a great
>>  example of this, and I mean that in a good regard. They intimately 
>>know > what their target wants. They are serving that specific 
>>audience rather > nicely. They will never see the level of success 
>>that a more generic,
>>  d20 style game sees however because they took the time to get to know
>>  their players.
>
>The assumption I am thinking from is that D&D is not at all generic. 
>It is very hard to market "D&D" to parents and the elderly, for 
>example.  Now, coffee is generic.  It is cool to everyone from the 
>hip teens hanging at the local open mic to the sweet old ladies who 
>meet every other tuesday for breakfast.   
>
>So, maybe d20 can be like coffee.  D20 is generic and could 
>eventually become synonymous with "roleplaying". If RPG companies 
>don't have to worry about the rules to the degree they were in the 
>past, then hopefully they will have time to just sit back and focus 
>on finding more customers.

actually, not a bad analogy.  problem is, i can't stand coffee. 
(correction: i've never actually *had* a sip of coffee, because i 
find the odor so repulsive that i can't imagine getting the stuff 
close enough to my face to drink it.)  D20 is already much like the 
coffee and softdrinks of the RPG world--and i'll gladly pay $3 for a 
12oz  bottle of 100%-pure juice rather than get a liter of juice 
drink for that price, or 2L of soda for a buck.  and i'm not the only 
one, since there are clearly enough people to keep the premium-juice 
market alive.

>A vast majority of people in this world are ignored as potential RPG 
>customers.  The only way to reach them, however, is to intimately 
>know them.  So, I guess we are both right, but I see that this new 
>niche could potentially be larger than the current RPG market, not a 
>smaller niche of a small niche of the general public.

true.  but i question if D20 [1] even *can* be the right tool to get 
their attention.  IME, a significant segment of the populace that 
does not currently game is sufficiently aware of the experience to 
have made a semi-informed decision against the hobby.  they are 
correct that, for them, "gaming" as they understand it is not a good 
choice.  what they may be incorrect about is which elements of an RPG 
are integral to the RPG--in short, they mistakenly believe that the 
structure of D&D holds true for all RPGs.

[1] that is, "D20" as defined by Ryan Dancey's recent article: 
characters defined by six basic attributes (str,int,wis,dex,con,cha) 
with scores ranging from 1 to infinity; rolling higher is always 
better than rolling lower; to see if a character's action is 
successful, roll a d20, add some modifiers, and compare to a target 
number.

-- 
woodelf                <*>
[EMAIL PROTECTED]
http://members.home.net/woodelph/

If any religion is right, maybe they all have to be right.  Maybe God
doesn't care how you say your prayers, just as long as you say them.
--Sinclair
_______________________________________________
Ogf-l mailing list
[EMAIL PROTECTED]
http://www.opengamingfoundation.org/mailman/listinfo/ogf-l

Reply via email to