Me again!

Here is an example of a monster entry so you can see
what I am talking about with the Credit section and
the Copyright Notice info being on the individual
monster page.

Hope this helps understand the other stuff I sent.

Clark


Kamadan
Large Magical Beast
Hit Dice:       4d10+8 (30 hp)
Initiative:     +2 (Dex)
Speed:  40 ft
AC:     16 (-1 size, +2 Dex, +5 natural)
Attacks:        2 claws +8 melee, 6 snakes +3 melee, bite +3
melee 
Damage:         Claw 1d6+4, snakes 1d4, bite 1d8+2
Face/Reach:     5 ft by 10 ft/5 ft (10 ft with snakes)
Special Attacks:        Breath weapon, snakes
Special Qualities:      Darkvision 60 ft, lowlight vision
Saves:  Fort +6, Ref +6, Will +2
Abilities:      Str 18, Dex 15, Con 15, Int 5, Wis 12, Cha
9
Skills:         Balance +8, Hide +5*, Listen +6, Move
Silently +9, Spot +6
Feats:  Alertness, Dodge
Climate/Terrain:        Any temperate and warm land
Organization:   Solitary
Challenge Rating:       4
Treasure:       Standard
Alignment:      Always neutral (evil tendencies)
Advancement:    5-9 HD (Large); 10-12 HD (Huge)

The kamadan is a feline-like predator that may somehow
be related to the displacer beast. It resembles a
large leopard with emerald green eyes and six serpents
sprouting from its shoulders.

The kamadan has coarse, yellowish brown fur and a
leopard-like body and head. It is about 9 feet long
and weighs about 500 pounds. The serpents are
blackish-green in color and about 10 feet long.

The kamadan is a swift predator that hunts anything
that enters its territory.

Combat

The kamadan opens combat by using its breath weapon.
It attacks those that resisted using its claws and
bite. Each snake also bites an opponent.

Breath Weapon (Su): Cone of sleep, 30 feet, every 1d4
rounds (but not more than 5 times per day); Fortitude
negates. Creatures with 4 HD or less do not receive a
save to avoid the effects; they are automatically
affected.  Otherwise as the sleep spell cast by an
8th-level sorcerer.

Snakes (Ex): Each snake attacks independently each
round at the listed attack bonus. The snakes do not
gain the kamadan�s Strength bonus to damage.

Skills: Kamadans receive a +4 racial bonus to Hide and
Move Silently checks and a +8 racial bonus to Balance
checks. *In areas of tall grass or undergrowth, the
Hide bonus improves to +8.

Poisonous Kamadan

A variant kamadan, one with poisonous snakes, is
rumored to exist in the world. Encounters with such
creatures are rare and most adventurers are thankful
for that. 

The poisonous kamadan is CR 6 and uses the same
statistics as the normal kamadan, but each snake head
delivers a poisonous bite.

Poison (Ex): Snakes, Fortitude save (DC 14); initial
and secondary damage 1d6 temporary Constitution.

Credit

The Kamadan originally appeared in the First Edition
Fiend Folio (� TSR/Wizards of the Coast, 1981).

15. Copyright Notice

Author Scott Greene, based on original material by
Nick Louth.



=====
http://www.necromancergames.com
"3rd Edition Rules, 1st Edition Feel"

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