You can always price it normally and set the charge limit to 10 arbitrarily. I think the reasoning is that a magic item isn't really all that limited if it has more than 4 charges per day, so why not just make it a normal use-activated item.
Wil Upchurch 12th-Level Freelancer ----- Original Message ----- From: "Steven "Conan" Trustrum" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 18, 2002 11:45 AM Subject: [Ogf-l] Charges per day > Alright, I came across a problem while creating an item. This puppy has 10 > charges per day, meaning that the base cost (72,000 gp) would be divided by > (5 / 10 = 0.5). This means that my item, being restricted by a number of > charges per day, shall end up costing more (72,000 gp / 0.5 = 144,000 gp) > than the same item if it had unlimited uses (72,000 gp). Say Wha'? How does > that make sense? > > BTW, Joe, you were right, Sean's site was a great help. > > > Steven "Conan" Trustrum > Email: [EMAIL PROTECTED] > Homepage: http://www.trustrum.com > "The only real people are the people that never existed" -- Oscar Wilde > > _______________________________________________ > Ogf-l mailing list > [EMAIL PROTECTED] > http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
