You can always price it normally and set the charge limit to 10 arbitrarily.
I think the reasoning is that a magic item isn't really all that limited if
it has more than 4 charges per day, so why not just make it a normal
use-activated item.

Wil Upchurch
12th-Level Freelancer
----- Original Message -----
From: "Steven "Conan" Trustrum" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 18, 2002 11:45 AM
Subject: [Ogf-l] Charges per day


> Alright, I came across a problem while creating an item. This puppy has 10
> charges per day, meaning that the base cost (72,000 gp) would be divided
by
> (5 / 10 = 0.5). This means that my item, being restricted by a number of
> charges per day, shall end up costing more (72,000 gp / 0.5 = 144,000 gp)
> than the same item if it had unlimited uses (72,000 gp). Say Wha'? How
does
> that make sense?
>
> BTW, Joe, you were right, Sean's site was a great help.
>
>
> Steven "Conan" Trustrum
>    Email: [EMAIL PROTECTED]
>    Homepage: http://www.trustrum.com
> "The only real people are the people that never existed"     -- Oscar
Wilde
>
> _______________________________________________
> Ogf-l mailing list
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