At 11:54 AM 12/18/02 -0800, Joe Mucchiello you wrote:
Here comes the REALLY tricky part. Basically the item stores so many items of various types. Each type of item uses up so many charges to activate. So basically you're using the same spell as the basis but modifying it by an arbitrary value, "type." I think the only way I'll be able to do this and keep the cost reasonable for what the item does is to take the usual calculations as far as normal and then do some fudging. The system as it stands isn't made for such an item.This analysis assumes you have 10 charges per day.
Steven "Conan" Trustrum
Email: [EMAIL PROTECTED]
Homepage: http://www.trustrum.com
"The only real people are the people that never existed" -- Oscar Wilde
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