> [EMAIL PROTECTED]
>
>
>>[EMAIL PROTECTED] writes:
>>
>>Mechanics are not among the list of items allowed to be PI. They can be
>>'closed content' (as was done extensively in the d20 Traveller book) but
not
>>PI.
>
> Rules and the expression of those rules can be considered separate things.
In
> fact, that's exactly what the U.S. copyright office claims. However, at
the
> same time, when there're a limited number of decent ways to express a
rule,
> the expression of the rule may become indistinguishable from the rule
itself.

In which case the expression it is not protected by copyright. That does not
change the fact that in the OGL, game mechanics are not among the items
which the license defines to be 'PI'. It is not a copyright issue, it is a
license issue.

While it can be said that PI could be interpreted broadly to include
'language' which might embody game rules, and that 'concepts' such as
specific rules might be PI, it can also be interpreted narrowly and have the
opposite conclusion. That doesn't protect anyone any better than closed
content or non-OGL content does. The only effect it has is to give owners of
the OGC which might also appear in an infringing work a right to sue for
breach of license where they would not have had otherwise. I suppose that
might be an advantage in certain cases, but it also puts the publisher who
declared the closed content as PI in potential conflict with the original
OGC holder (WotC/Hasbro, usually), who might decide that it was the
declaration of PI which put the license in breach, and make them very
unhappy as a result.

It seems to me that at best, declaring game rules as PI is not a safe way to
protect your IP.

-Brad

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