Here is how I do mine:

Legal Appendix

This printing of The Grey Citadel is done under
version 1.0a of the of the Open Game License, below,
and version 1.0/3.0 of the d20 System Trademark
License and the d20 System Trademark Logo Guide. Some
of the Open Game Content used herein comes from a
draft version of the System Reference Document by
permission from Wizards of the Coast by and through
Ryan Dancey and/or Anthony Valterra. Subsequent
printings of this work will incorporate and comply
with final versions of the System Reference Document.

Notice of Open Game Content: This product contains
Open Game Content, as defined in the Open Game
License, below. Open Game Content may only be Used
under and in terms of the Open Game License.

Designation of Open Game Content: All text containing
game-related content within this module�excluding any
text on the inside or outside of the front or back
cover or on the Credits page�is hereby designated as
Open Game Content, subject to the Product Identity
designation below. Any questions regarding the Open
Game Content within this module should be directed to
Clark Peterson at [EMAIL PROTECTED]

Designation of Product Identity: The following items
are hereby designated as Product Identity as provided
in section 1(e) of the Open Game License: 

1. The name �Necromancer Games� as well as all logos
and identifying marks of Necromancer Games, Inc.,
including but not limited to the Orcus logo and the
phrase �Third Edition Rules, First Edition Feel� as
well as the trade dress of Necromancer Games products;

2. The Necromancer Games product names �The Grey
Citadel� and �Tome of Horrors�;

3. All artwork, illustration, graphic design, maps,
and cartography, including any text contained within
such artwork, illustration, maps or cartography; 

4. The proper names, personality descriptions and/or
motivations of all characters, groups, named monsters,
deities and/or places unique to this book, but not
their stat blocks or other game mechanic descriptions
(if any), including, but not limited to: Dun Eamon,
Mamuthek, Mamuthek�s Aperture, Elinda Bannon, Devlin,
Gethrax, Ebon Union, Band of the Crimson Mantle,
Herrick Mendon, Danver, Ulf Ironfist, Eamon Angus, Arb
Angus, Bron Angus, Cael Angus, Crenshaw, Amarathea,
Caledon, Rasputin, Fitch, Brother Melph, Stump,
Kubris, Thurf, Stoneheart Mountains, Eamonvale,
Pratchett, Isidra, Yelm, Dresden, Mert, Kelvin, Mist
Watch, Semerion, Kinnan the Dark, Gulik, Tabitha,
Logan the Furrier, Kamvase, Hobark, Hobark�s
Highwayman, Grom Billig, Bernya, Shaw, Gorian, and/or
Lassilim.

Sure, it is annoying to go through the book and cull
out that list of names but I think it is a good idea
to do it.

Clark




--- Damian <[EMAIL PROTECTED]> wrote:
> On Sunday 23 February 2003 15:38, Charles Gray
> wrote:
> > "All material in this product is Open Gaming
> Content, with the following
> > exceptions.  Pictures and artwork are Product
> Identity.
> > Proper names not already OGC are Product Identity.
>  "
> 
> You should probably say "text" rather than
> "material," that makes art even 
> more clearly off limits and you have no Open
> non-text anyway, right?  The 
> only thing I would say is unclear is the last
> sentence.  You put the burden 
> on the user to somehow know (or be forced ro
> research) what was previously 
> Open and what was not.  You should probably list the
> proper names that you 
> are reusing.
> 
> -Damian
> _______________________________________________
> Ogf-l mailing list
> [EMAIL PROTECTED]
>
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l


=====
http://www.necromancergames.com
"3rd Edition Rules, 1st Edition Feel"
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