On Tue, 4 Apr 2000, Brian Paul wrote:

> I agree with Michael; the 12 of us who voted should give our order of
> preference for A, B and C.
 
But then you have to decide how to decide which one wins.

> My voting order is A, C, B.  If it's not going to be A, then I say
> go with the cleaner long-term solution.  Though at this point I'm
> feeling rather apathetic.
 
It seems to be to be pretty irrelevent whether it's A or B since
even if B were the standard, writing:

#include <GL/gl.h>
#include <GL/glext.h>

...would still work.  In that sense, A and B are the same thing.

Even if you choose to write code that'll work on non-oglbase
implementations, you'll have:

Option A:

#include <GL/gl.h>
#ifdef GL_HAS_GLEXT         // or whatever it's called
#include <GL/glext.h>
#endif

Option B:

#ifdef some_autoconf_generated_symbol
#define  GL_INCLUDE_GLEXT   // or whatever it's called
#endif
#include <GL/gl.h>

...remember the vote for GL_HAS_GLEXT was unanimously YES.

Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
Work: [EMAIL PROTECTED]            http://www.hti.com
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