On Tue, 4 Apr 2000, Thomas Roell wrote:

> #ifdef GL_EXT_point_parameters
> #ifdef WIN32
>       pfn = wglGetProcAddress("glPointParameterfEXT");
> #else
> #ifdef GLX_ARB_get_proc_address
>       pfn = glXGetProcAddressARB("glPointParameterfEXT");
> #else
>       pfn = glPointParameterfEXT;
> #endif
> #endif
> #endif


I think there are some things that we can put in place to help minimize code
like this (no offense 8-)). I don't think that we can figure it out in just a
couple of days, which is why I voted for A. Let's get what we have out there,
and start getting some practical experience.

My comment to Jon was that I predict a version 1.1 in the near future becasue
despite everyones best effort, there will be something we missed. Likewise,
a coherent technique for minimizing the code changes required can also be
developed for 1.1.

What I am envisioning is a set of prototypes & defined that will allow
existing code to do the right thing, and only require a little header
file adjustments (ie include glext.h or not), and a single block of code
surrounded by the same conditional that is used to indicate the need or
absence of glext.h.





                                Stuart

Stuart R. Anderson                               [EMAIL PROTECTED]

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