http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=312





------- Comment #2 from [EMAIL PROTECTED]  2007-02-20 10:42 -------
*The attack sequence should occur as follows:
Attack 1) Hero jumps up, targetting himself.
Attack 2) Hero uses a normal attack stance, and hits the enemy.
Attack 3) Hero teleports to foe and attacks, returning to his original
position.

After Attack 1, the hero just freezes.

*I'm only using the 'Pause on all sub-menus' bitset.

*After retesting this with the 2/19 fb-native version, the enemy performs this
attack perfectly, yet the hero still jumps into the top-left corner of the
screen.


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