http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=312





------- Comment #5 from [EMAIL PROTECTED]  2007-03-27 09:53 -------
(In reply to comment #4)
> Actually, using the jump attack causes the character to dive into the air and
> spend a really long time up there before coming down. Incidentally, this is a
> problem with the spinstrike attack for players also, because instead of
> spinning really fast, the frames are prolonged so it looks really weird.
> 

Oh wow. I never expected my hero to ever come down, but it seems that the
attack really is just extended for an insane amount of time.


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