http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=312
------- Comment #5 from [EMAIL PROTECTED] 2007-03-27 09:53 ------- (In reply to comment #4) > Actually, using the jump attack causes the character to dive into the air and > spend a really long time up there before coming down. Incidentally, this is a > problem with the spinstrike attack for players also, because instead of > spinning really fast, the frames are prolonged so it looks really weird. > Oh wow. I never expected my hero to ever come down, but it seems that the attack really is just extended for an insane amount of time. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
