http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=312





------- Comment #3 from [EMAIL PROTECTED]  2007-02-20 10:54 -------
(In reply to comment #2)
> *The attack sequence should occur as follows:
> Attack 1) Hero jumps up, targetting himself.
> Attack 2) Hero uses a normal attack stance, and hits the enemy.
> Attack 3) Hero teleports to foe and attacks, returning to his original
> position.
> 
> After Attack 1, the hero just freezes.
> 
> *I'm only using the 'Pause on all sub-menus' bitset.

Oh. I was thinking this was a variant of bug 226, but I guess not.

> *After retesting this with the 2/19 fb-native version, the enemy performs this
> attack perfectly, yet the hero still jumps into the top-left corner of the
> screen.
> 

Very interesting that it would happen to heroes but not to enemies.

This could be related to bug 10


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