http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=312
------- Comment #3 from [EMAIL PROTECTED] 2007-02-20 10:54 ------- (In reply to comment #2) > *The attack sequence should occur as follows: > Attack 1) Hero jumps up, targetting himself. > Attack 2) Hero uses a normal attack stance, and hits the enemy. > Attack 3) Hero teleports to foe and attacks, returning to his original > position. > > After Attack 1, the hero just freezes. > > *I'm only using the 'Pause on all sub-menus' bitset. Oh. I was thinking this was a variant of bug 226, but I guess not. > *After retesting this with the 2/19 fb-native version, the enemy performs this > attack perfectly, yet the hero still jumps into the top-left corner of the > screen. > Very interesting that it would happen to heroes but not to enemies. This could be related to bug 10 -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
