http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=430





------- Comment #5 from [EMAIL PROTECTED]  2007-08-21 07:07 -------
Created an attachment (id=121)
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(http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=121&action=view)
Testcase for 430

I promised a testcase, and here it is.
map0 is where the game is saved.
map 1 has an autorun script, which is empty(the error shows up regardless of
whether its empty or not, as long as it points to some kind of script)
map 1 is also where new game starts, and new game script is executed.
the newgame script shows a textbox with a choice, and setonkeypressscript(which
also points to a blank script, the error shows up regardless of whether it has
something in it or not, as long as it points to some kind of script)
regardless of the choice you make, the second part of the script is run(newg2)
thats where loadfromslot(1) is executed.

to replicate the bug, run a game and make a choice.

Now, here is an interesting thing. If I teleport to the map where the game is
saved, before loading from slot, the error does not show up.

Hopefully what I wrote makes sense.


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