http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=430
------- Comment #12 from [EMAIL PROTECTED] 2007-09-05 00:43 ------- Here's the bug in Wander's scripts: # go to panning cutscene map teleport to map (map:Panning Cutscene Map,0,0) # new-game fade-in cannot be supressed, so wipe out the palette tweak palette(-63,-63,-63) # start the intro music wait(1) Now, the screen fades in the tick after the game begins. So putting tweak palette immediately at the beginning of the script would hide that fade in (and make the tweak palette take affect). teleporttomap has an implicit wait. However that wait is skipped due to the newgame and mapautorun scripts starting at the same time. If it's not, the tweak palette never does anything. Hmm... in affect, this makes the fade in at the beginning of the game occur after two ticks as measured by the newgame script, if there is an autorun script. We could change needf to 2 to simulate something more like what these scripts expect. Onkeypress scripts triggering at the same time as various other triggers would probably make up most of the rest of the buggy behaviour that scripts might rely on. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
