http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=430
------- Comment #14 from [EMAIL PROTECTED] 2007-09-05 08:37 ------- I don't know if this is really related at all, but this talk of fading waiting made me think of my vehicle bug 111 (the one where the menu gets called before the fade in after a battle while in a vehicle). That had nothing to do with scripts, but it might indicate that some global changes need to be done about how fadeins are handled, which I thought might have a bearing on this bug. Now I don't know anything about this code stuff, but the immediate idea that pops up to me is to have a general bitset like the "simulate old level up bug" for this stuff, that defaults to on for games older than ___. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
