http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=430
------- Comment #13 from [EMAIL PROTECTED] 2007-09-05 08:17 ------- (In reply to comment #12) > Hmm... in affect, this makes the fade in at the beginning of the game occur > after two ticks as measured by the newgame script, if there is an autorun > script. We could change needf to 2 to simulate something more like what these > scripts expect. Oh, hey. Now that you mention it, I do remember something about this. I do remember specifically coding for a 2-tick delay before the fade-in at the beginning... but what I don't understand is why isn't needf = 2 already, because that is how I thought I did it in the first place... -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
