http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=430





------- Comment #13 from [EMAIL PROTECTED]  2007-09-05 08:17 -------
(In reply to comment #12)
> Hmm... in affect, this makes the fade in at the beginning of the game occur
> after two ticks as measured by the newgame script, if there is an autorun
> script. We could change needf to 2 to simulate something more like what these
> scripts expect.

Oh, hey. Now that you mention it, I do remember something about this. I do
remember specifically coding for a 2-tick delay before the fade-in at the
beginning... but what I don't understand is why isn't needf = 2 already,
because that is how I thought I did it in the first place...


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