On Sat, May 23, 2009 at 05:54:52AM +1200, Ralph Versteegen wrote: > 2009/5/23 James Paige <[email protected]>: > > On Fri, May 22, 2009 at 10:34:29AM -0700, James Paige wrote: > >> On Fri, May 22, 2009 at 10:16:51AM -0700, [email protected] > >> wrote: > >> > teeemcee > >> > 2009-05-22 10:16:51 -0700 (Fri, 22 May 2009) > >> > 316 > >> > Fix something that been annoying me forever: the uselessness of > >> > c/g_debug.txt. These files are now deleted when you quit if they don't > >> > contain anything interesting. They are capped at 2MB. If they exist when > >> > you open Game/Custom, the previous contents are appended to > >> > c/g_debug_archive.txt, which is capped at 128kB. > >> > >> While I like what you did here, this totally breaks the only method I > >> had to monitor these files in real-time while playing. > >> > >> I always run: > >> > >> tail -f ?_debug.txt & > > > > Ah! False alarm! > > > > I read the manual for the tail command and discovered that I can run: > > > > tail --follow=name ?_debug.txt & > > > > to make it track the file by name instead of by file handle. So now it > > works perfectly in spite of deleting and recreating the debug files. > > > > --- > > James > > Ah, great. > We could also echo all debug messages to stderr. > > I was actually thinking of building something like tail into > Game/Custom (or more likely, the wxOHR GUI wrapper) by printing to a > free floating window, but I must have forgotten about tail. Why do all > that when tail does the same thing?
tail is great :) Have you mentioned wxOHR before? --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
