2009/5/23 James Paige <[email protected]>: > On Sat, May 23, 2009 at 05:54:52AM +1200, Ralph Versteegen wrote: >> 2009/5/23 James Paige <[email protected]>: >> > On Fri, May 22, 2009 at 10:34:29AM -0700, James Paige wrote: >> >> On Fri, May 22, 2009 at 10:16:51AM -0700, [email protected] >> >> wrote: >> >> > teeemcee >> >> > 2009-05-22 10:16:51 -0700 (Fri, 22 May 2009) >> >> > 316 >> >> > Fix something that been annoying me forever: the uselessness of >> >> > c/g_debug.txt. These files are now deleted when you quit if they don't >> >> > contain anything interesting. They are capped at 2MB. If they exist >> >> > when you open Game/Custom, the previous contents are appended to >> >> > c/g_debug_archive.txt, which is capped at 128kB. >> >> >> >> While I like what you did here, this totally breaks the only method I >> >> had to monitor these files in real-time while playing. >> >> >> >> I always run: >> >> >> >> tail -f ?_debug.txt & >> > >> > Ah! False alarm! >> > >> > I read the manual for the tail command and discovered that I can run: >> > >> > tail --follow=name ?_debug.txt & >> > >> > to make it track the file by name instead of by file handle. So now it >> > works perfectly in spite of deleting and recreating the debug files. >> > >> > --- >> > James >> >> Ah, great. >> We could also echo all debug messages to stderr. >> >> I was actually thinking of building something like tail into >> Game/Custom (or more likely, the wxOHR GUI wrapper) by printing to a >> free floating window, but I must have forgotten about tail. Why do all >> that when tail does the same thing? > > tail is great :) > > Have you mentioned wxOHR before? > > --- > James
I talked a little about it in the "Porting to C++" thread on CP - I think that might have been the only public mention. So far, there's no actual OHR code in it, because I miscalculated - I had thought that it could wrap FB code easily, but actually that will require a substantial modification of allmodex.bas, so I immediately halted work on it and started FB2C++ instead. It will basically be a wrapper around and extension of Custom and probably Game, allowing you to open multiple menus at once, each of which is drawn to a different window. Add Python and editedit, etc. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
