2009/5/23 James Paige <[email protected]>:
> On Sat, May 23, 2009 at 05:54:52AM +1200, Ralph Versteegen wrote:
>> 2009/5/23 James Paige <[email protected]>:
>> > On Fri, May 22, 2009 at 10:34:29AM -0700, James Paige wrote:
>> >> On Fri, May 22, 2009 at 10:16:51AM -0700, [email protected] 
>> >> wrote:
>> >> > teeemcee
>> >> > 2009-05-22 10:16:51 -0700 (Fri, 22 May 2009)
>> >> > 316
>> >> > Fix something that been annoying me forever: the uselessness of 
>> >> > c/g_debug.txt. These files are now deleted when you quit if they don't 
>> >> > contain anything interesting. They are capped at 2MB. If they exist 
>> >> > when you open Game/Custom, the previous contents are appended to 
>> >> > c/g_debug_archive.txt, which is capped at 128kB.
>> >>
>> >> While I like what you did here, this totally breaks the only method I
>> >> had to monitor these files in real-time while playing.
>> >>
>> >> I always run:
>> >>
>> >>   tail -f ?_debug.txt &
>> >
>> > Ah! False alarm!
>> >
>> > I read the manual for the tail command and discovered that I can run:
>> >
>> >  tail --follow=name ?_debug.txt &
>> >
>> > to make it track the file by name instead of by file handle. So now it
>> > works perfectly in spite of deleting and recreating the debug files.
>> >
>> > ---
>> > James
>>
>> Ah, great.
>> We could also echo all debug messages to stderr.
>>
>> I was actually thinking of building something like tail into
>> Game/Custom (or more likely, the wxOHR GUI wrapper) by printing to a
>> free floating window, but I must have forgotten about tail. Why do all
>> that when tail does the same thing?
>
> tail is great :)
>
> Have you mentioned wxOHR before?
>
> ---
> James

I talked a little about it in the "Porting to C++" thread on CP - I
think that might have been the only public mention. So far, there's no
actual OHR code in it, because I miscalculated - I had thought that it
could wrap FB code easily, but actually that will require a
substantial modification of allmodex.bas, so I immediately halted work
on it and started FB2C++ instead. It will basically be a wrapper
around and extension of Custom and probably Game, allowing you to open
multiple menus at once, each of which is drawn to a different window.
Add Python and editedit, etc.
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