On Tue, Dec 22, 2009 at 09:01:07PM -0800, Jay Tennant wrote: > > From: Ralph Versteegen <[email protected]> > > Sent: Tuesday, December 22, 2009 10:35 PM > > > 2009/12/23 James Paige <[email protected]>: > > > I was just testing out a windows build with gfx_directx gfx_sdl on a > > > computer with directx 9.0c installed (according to dxdiag). When I run > > > game.exe it says: > > > > > > "This application has failed to start because d3dx9_41.dll was not > > > found. Re-installing the application may fix this problem." > > > > > > When I click okay on it, then game.exe starts up okay falling back on > > > gfx_sdl > > > > > > Any idea why this might happen? > > > > > > --- > > > James Paige > > d3dx9_41.dll is one of many dll's that microsoft has released to patch the > d3dx library. A solution to this would be obtaining the latest dx runtime on > your computer, available at: > http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
Interesting. I had mistakenly assumed that directx updates got included along with the authomatic Microsoft Updates. > An alternative would be compiling the backend with static linking the d3dx > library, which was available in the december 2004 dx sdk. This will remove > dependencies, but will increase the dll size by about 500kb. That is probably for the best. The extra 500k is a bummer, but Oh-well --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
