On Tue, Dec 22, 2009 at 09:01:07PM -0800, Jay Tennant wrote:
> > From: Ralph Versteegen <[email protected]>
> > Sent: Tuesday, December 22, 2009 10:35 PM
> 
> > 2009/12/23 James Paige <[email protected]>:
> > > I was just testing out a windows build with gfx_directx gfx_sdl on a
> > > computer with directx 9.0c installed (according to dxdiag). When I run
> > > game.exe it says:
> > >
> > > "This application has failed to start because d3dx9_41.dll was not
> > > found. Re-installing the application may fix this problem."
> > >
> > > When I click okay on it, then game.exe starts up okay falling back on
> > > gfx_sdl
> > >
> > > Any idea why this might happen?
> > >
> > > ---
> > > James Paige
> 
> d3dx9_41.dll is one of many dll's that microsoft has released to patch the 
> d3dx library. A solution to this would be obtaining the latest dx runtime on 
> your computer, available at:
> http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en

Interesting. I had mistakenly assumed that directx updates got included 
along with the authomatic Microsoft Updates.

> An alternative would be compiling the backend with static linking the d3dx 
> library, which was available in the december 2004 dx sdk. This will remove 
> dependencies, but will increase the dll size by about 500kb.

That is probably for the best. The extra 500k is a bummer, but Oh-well 

---
James
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