There could be an additional dll that mediates between the program and gfx_directx.dll. I think it's just easier to use the static linking. The best solution would be to remove the d3dx dependency altogether by building an alternative to ID3DXFont and D3DXSaveSurfaceToFile().
> From: "Mike Caron" <[email protected]> > Sent: Wednesday, December 23, 2009 6:56 AM > > http://blogs.msdn.com/oldnewthing/archive/2005/02/14/372266.aspx > > That was a pain in the butt to find :/ > > Anyway, read the comments too. > > -- > Mike Caron > > -----Original Message----- > From: "Mike Caron" <[email protected]> > Date: Wed, 23 Dec 2009 12:38:50 > To: <[email protected]> > Subject: Re: [Ohrrpgce] Problem starting gfx_directx > > Shit, you replied after I left, and thus I can't link pertinent docs. > > Anyway, if DyLibLoad etc aren't working the way I mention, it's because FB is > mangling it's wrapper around LoadLibrary or whatever the Win32 function is > called. > > And, the flag you're talking about is deprecated, and when used is a ticking > time bomb. Specifically it will blow up when you try to resolve any symbols > in those dependencies! > > Google "old new thing DLL DEPENDENCIES" or something like that (no quotes), > to find the relevant page on The Old New Thing. > > -- > Mike Caron > > -----Original Message----- > From: Ralph Versteegen <[email protected]> > Date: Thu, 24 Dec 2009 01:30:38 > To: <[email protected]> > Subject: Re: [Ohrrpgce] Problem starting gfx_directx > > 2009/12/24 Mike Caron <[email protected]>: > > Ralph Versteegen wrote: > >> > >> 2009/12/23 Jay Tennant <[email protected]>: > >>>> > >>>> From: Ralph Versteegen <[email protected]> > >>>> Sent: Tuesday, December 22, 2009 10:35 PM > >>>> 2009/12/23 James Paige <[email protected]>: > >>>>> > >>>>> I was just testing out a windows build with gfx_directx gfx_sdl on a > >>>>> computer with directx 9.0c installed (according to dxdiag). When I run > >>>>> game.exe it says: > >>>>> > >>>>> "This application has failed to start because d3dx9_41.dll was not > >>>>> found. Re-installing the application may fix this problem." > >>>>> > >>>>> When I click okay on it, then game.exe starts up okay falling back on > >>>>> gfx_sdl > >>>>> > >>>>> Any idea why this might happen? > >>>>> > >>>>> --- > >>>>> James Paige > >>> > >>> d3dx9_41.dll is one of many dll's that microsoft has released to patch > >>> the d3dx library. A solution to this would be obtaining the latest dx > >>> runtime on your computer, available at: > >>> > >>> http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en > >>> > >>> An alternative would be compiling the backend with static linking the > >>> d3dx library, which was available in the december 2004 dx sdk. This will > >>> remove dependencies, but will increase the dll size by about 500kb. > >>> > >>>> That's interesting, I was under the impression that loading > >>>> gfx_directx.dll would silently fail if its dependencies weren't > >>>> available. Luckily, it's quite simple to check in backends.bas whether > >>>> d3dx9_41.dll (the august 2009, I think, release of the Direct3D 9 > >>>> utility library) is present before attempting to load gfx_direct.dll, > >>>> and I was originally planning to do. > >>> > >>> It's present in March 2009. I was trying to manually remove all > >>> dependencies, but got stuck with the screenshot and font algorithms. > >>> > >>> I'll upload a version of gfx_directx that has no dependencies in a few > >>> minutes, though 500kb larger. > >> > >> We ought to have some way to detect whether or not the dll has been > >> statically linked to d3dx9 or not. Would it be possible to set the > >> version number (the one seen in a the file browser) and read it > >> somehow? > > > > I haven't looked at this backend at all, so I don't know if this is already > > done, but the standard way of doing this (on Windows, at least) is something > > like this: > > > > hModule = DyLibLoad("gfx_directx.dll") > > hFunction = DyLibSymbol(hModule, > > "some_function_that_exists_in_d3dx9_41_dll") > > > > if hFunction != 0 then > > 'd3dx9_41.dll is statically linked > > end if > > > > DyLibFree(hModule) > > > > -- > > Mike > > Well that won't work, because surprisingly windows pops up a message > box when the dependency is missing > > However, I saw a winapi function to load a dll without resolving its > dependencies (for the purposes of loading resources), probably that > can be used in the way you described. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
