> From: Ralph Versteegen <[email protected]> > Sent: Wednesday, December 23, 2009 10:01 AM > > 2009/12/24 Jay Tennant <[email protected]>: > > There could be an additional dll that mediates between the program and > > gfx_directx.dll. I think it's just easier to use the static linking. The > > best solution would be to remove the d3dx dependency altogether by building > > an alternative to ID3DXFont and D3DXSaveSurfaceToFile(). > > Oh, that's the extent of it? Well, we don't need the fps display, we > already have ctrl+~.
You're right. It doesn't convey any useful information that the engine can't give, and it piles on quite a few kilobytes just to use. I'll remove it, as well as the checkbox in the Options dialog. Then we just have 1 function we're dependent on... for screenshots... Any suggestions? > >> From: "Mike Caron" <[email protected]> > >> Sent: Wednesday, December 23, 2009 6:56 AM > >> > >> http://blogs.msdn.com/oldnewthing/archive/2005/02/14/372266.aspx > >> > >> That was a pain in the butt to find :/ > >> > >> Anyway, read the comments too. > >> > >> -- > >> Mike Caron > >> > >> -----Original Message----- > >> From: "Mike Caron" <[email protected]> > >> Date: Wed, 23 Dec 2009 12:38:50 > >> To: <[email protected]> > >> Subject: Re: [Ohrrpgce] Problem starting gfx_directx > >> > >> Shit, you replied after I left, and thus I can't link pertinent docs. > >> > >> Anyway, if DyLibLoad etc aren't working the way I mention, it's because FB > >> is mangling it's wrapper around LoadLibrary or whatever the Win32 function > >> is called. > >> > >> And, the flag you're talking about is deprecated, and when used is a > >> ticking time bomb. Specifically it will blow up when you try to resolve > >> any symbols in those dependencies! > >> > >> Google "old new thing DLL DEPENDENCIES" or something like that (no > >> quotes), to find the relevant page on The Old New Thing. > >> > >> -- > >> Mike Caron > >> > >> -----Original Message----- > >> From: Ralph Versteegen <[email protected]> > >> Date: Thu, 24 Dec 2009 01:30:38 > >> To: <[email protected]> > >> Subject: Re: [Ohrrpgce] Problem starting gfx_directx > >> > >> 2009/12/24 Mike Caron <[email protected]>: > >> > Ralph Versteegen wrote: > >> >> > >> >> 2009/12/23 Jay Tennant <[email protected]>: > >> >>>> > >> >>>> From: Ralph Versteegen <[email protected]> > >> >>>> Sent: Tuesday, December 22, 2009 10:35 PM > >> >>>> 2009/12/23 James Paige <[email protected]>: > >> >>>>> > >> >>>>> I was just testing out a windows build with gfx_directx gfx_sdl on a > >> >>>>> computer with directx 9.0c installed (according to dxdiag). When I > >> >>>>> run > >> >>>>> game.exe it says: > >> >>>>> > >> >>>>> "This application has failed to start because d3dx9_41.dll was not > >> >>>>> found. Re-installing the application may fix this problem." > >> >>>>> > >> >>>>> When I click okay on it, then game.exe starts up okay falling back on > >> >>>>> gfx_sdl > >> >>>>> > >> >>>>> Any idea why this might happen? > >> >>>>> > >> >>>>> --- > >> >>>>> James Paige > >> >>> > >> >>> d3dx9_41.dll is one of many dll's that microsoft has released to patch > >> >>> the d3dx library. A solution to this would be obtaining the latest dx > >> >>> runtime on your computer, available at: > >> >>> > >> >>> http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en > >> >>> > >> >>> An alternative would be compiling the backend with static linking the > >> >>> d3dx library, which was available in the december 2004 dx sdk. This > >> >>> will > >> >>> remove dependencies, but will increase the dll size by about 500kb. > >> >>> > >> >>>> That's interesting, I was under the impression that loading > >> >>>> gfx_directx.dll would silently fail if its dependencies weren't > >> >>>> available. Luckily, it's quite simple to check in backends.bas whether > >> >>>> d3dx9_41.dll (the august 2009, I think, release of the Direct3D 9 > >> >>>> utility library) is present before attempting to load gfx_direct.dll, > >> >>>> and I was originally planning to do. > >> >>> > >> >>> It's present in March 2009. I was trying to manually remove all > >> >>> dependencies, but got stuck with the screenshot and font algorithms. > >> >>> > >> >>> I'll upload a version of gfx_directx that has no dependencies in a few > >> >>> minutes, though 500kb larger. > >> >> > >> >> We ought to have some way to detect whether or not the dll has been > >> >> statically linked to d3dx9 or not. Would it be possible to set the > >> >> version number (the one seen in a the file browser) and read it > >> >> somehow? > >> > > >> > I haven't looked at this backend at all, so I don't know if this is > >> > already > >> > done, but the standard way of doing this (on Windows, at least) is > >> > something > >> > like this: > >> > > >> > hModule = DyLibLoad("gfx_directx.dll") > >> > hFunction = DyLibSymbol(hModule, > >> > "some_function_that_exists_in_d3dx9_41_dll") > >> > > >> > if hFunction != 0 then > >> > 'd3dx9_41.dll is statically linked > >> > end if > >> > > >> > DyLibFree(hModule) > >> > > >> > -- > >> > Mike > >> > >> Well that won't work, because surprisingly windows pops up a message > >> box when the dependency is missing > >> > >> However, I saw a winapi function to load a dll without resolving its > >> dependencies (for the purposes of loading resources), probably that > >> can be used in the way you described. > > > > > > _______________________________________________ > > Ohrrpgce mailing list > > [email protected] > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > _______________________________________________________ Unlimited Disk, Data Transfer, PHP/MySQL Domain Hosting http://www.doteasy.com _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
