2009/12/23 James Paige <[email protected]>:
> On Tue, Dec 22, 2009 at 09:01:07PM -0800, Jay Tennant wrote:
>> > From: Ralph Versteegen <[email protected]>
>> > Sent: Tuesday, December 22, 2009 10:35 PM
>>
>> > 2009/12/23 James Paige <[email protected]>:
>> > > I was just testing out a windows build with gfx_directx gfx_sdl on a
>> > > computer with directx 9.0c installed (according to dxdiag). When I run
>> > > game.exe it says:
>> > >
>> > > "This application has failed to start because d3dx9_41.dll was not
>> > > found. Re-installing the application may fix this problem."
>> > >
>> > > When I click okay on it, then game.exe starts up okay falling back on
>> > > gfx_sdl
>> > >
>> > > Any idea why this might happen?
>> > >
>> > > ---
>> > > James Paige
>>
>> d3dx9_41.dll is one of many dll's that microsoft has released to patch the 
>> d3dx library. A solution to this would be obtaining the latest dx runtime on 
>> your computer, available at:
>> http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
>
> Interesting. I had mistakenly assumed that directx updates got included
> along with the authomatic Microsoft Updates.

I think they are, but not the utility library.

>> An alternative would be compiling the backend with static linking the d3dx 
>> library, which was available in the december 2004 dx sdk. This will remove 
>> dependencies, but will increase the dll size by about 500kb.
>
> That is probably for the best. The extra 500k is a bummer, but Oh-well

We don't have to - this was the initial reason for having a fallback.
It least it's only an extra 200kb, after compression.

It would probably be possible to reduce the size of game.exe and
custom.exe by not using any fbgfx functions anywhere -
display_help_string being the offender. But it would be quite nice to
include gfx_fb as well.

> ---
> James
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