If you're asking whether or not the OHRRPGCE uses something like Game Maker, then no. Most everything is written from scratch, for better or worse.

On 13/05/2010 2:21 PM, james taylor wrote:
Did you use another program to make ohrrpg ce, or did u make everything
urself, with the help of the other ohrrpgce staff

On Thu, May 13, 2010 at 2:19 PM, james taylor <[email protected]
<mailto:[email protected]>> wrote:

    oooooo ok


    On Thu, May 13, 2010 at 2:16 PM, James Paige
    <[email protected] <mailto:[email protected]>> wrote:

        Reloadtest is not included in any of the downloads, you can only
        get it
        if you get the source code.

        The purpose of reloadtest is to run a bunch of tests and
        benchmarks on
        the RELOAD format.

        ---
        James

        On Thu, May 13, 2010 at 02:04:19PM -0400, james taylor wrote:
         >    reloadtest? What is that? ill redownload ohrrpgce and see
        if its been
         >    updated since i last downloaded it
         >
         >    On Thu, May 13, 2010 at 10:33 AM, James Paige
        <[email protected] <mailto:[email protected]>>
         >    wrote:
         >
         >      On Thu, May 13, 2010 at 05:29:12AM -0700,
        [email protected]
         >      wrote:
         > > teeemcee
         > > 2010-05-13 05:29:12 -0700 (Thu, 13 May 2010)
         > > 363
         > > reloadtest always crashed in comparenodes! Shock horror,
        this is a
         >      BYREF problem AGAIN! I modified all functions in
        reload.bas to use
         >      BYVAL... funny, I've already done this before, but
        Mike's been merrily
         >      writing new code (I did spot two function modifying
        BYREF arguments
         >      which aren't used yet)
         > >
         > > So how come nobody noticed that reloadtest was completely
        broken?
         >
         >      For me it was not crashing... I am not sure why.
         >
         >      ---
         >      James
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Mike
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