"sorry ill stop chatting about non ohrrpgce related stuff"

The problem is not that you were chatting about non-OHR-related stuff. The
problem is that you were using this as a chat list, which it is not.

If you want to chat about the OHRRPGCE or related topics, Castle Paradox (
http://www.castleparadox.com) is what you're looking for. This list is for
discussion related to development of the engine itself -- and not for
banter.

Thanks!

On Thu, May 13, 2010 at 1:10 PM, james taylor <[email protected]> wrote:

> sorry if i am anoying u i am just a HUGE fan of ohrrpgce
>
> On Thu, May 13, 2010 at 2:31 PM, james taylor <[email protected]> wrote:
>
>> sorry ill stop chatting about non ohrrpgce related stuff
>>
>>
>> On Thu, May 13, 2010 at 2:31 PM, james taylor <[email protected]> wrote:
>>
>>> oh ok, game maker has a lot of abilitys that wordpad dosnt have
>>>
>>>
>>> On Thu, May 13, 2010 at 2:29 PM, Mike Caron <[email protected]>wrote:
>>>
>>>> Game Maker to write readme files? That seems like overkill. Did you know
>>>> that you can do the same thing with a Windows program called WordPad? It's
>>>> bundled with the operating system, and can do colours and fonts and stuff.
>>>>
>>>> That said, please be aware that this mailing list is not a chat room.
>>>> Please try and collect your thoughts *before* you hit send, so you don't
>>>> send a thousand tiny emails right after each other.
>>>>
>>>> It's just common courtesy :)
>>>>
>>>> On 13/05/2010 2:27 PM, james taylor wrote:
>>>>
>>>>> oooooooooo ok, thanks. I use both game maker and ohrrpgce, i still
>>>>> prefer ohrrpgce for making games, and game maker to make readme files
>>>>>
>>>>> On Thu, May 13, 2010 at 2:24 PM, Mike Caron <[email protected]
>>>>> <mailto:[email protected]>> wrote:
>>>>>
>>>>>    If you're asking whether or not the OHRRPGCE uses something like
>>>>>    Game Maker, then no. Most everything is written from scratch, for
>>>>>    better or worse.
>>>>>
>>>>>
>>>>>    On 13/05/2010 2:21 PM, james taylor wrote:
>>>>>
>>>>>        Did you use another program to make ohrrpg ce, or did u make
>>>>>        everything
>>>>>        urself, with the help of the other ohrrpgce staff
>>>>>
>>>>>        On Thu, May 13, 2010 at 2:19 PM, james taylor
>>>>>        <[email protected] <mailto:[email protected]>
>>>>>        <mailto:[email protected] <mailto:[email protected]>>> wrote:
>>>>>
>>>>>            oooooo ok
>>>>>
>>>>>
>>>>>            On Thu, May 13, 2010 at 2:16 PM, James Paige
>>>>>        <[email protected] <mailto:[email protected]>
>>>>>        <mailto:[email protected]
>>>>>        <mailto:[email protected]>>> wrote:
>>>>>
>>>>>                Reloadtest is not included in any of the downloads, you
>>>>>        can only
>>>>>                get it
>>>>>                if you get the source code.
>>>>>
>>>>>                The purpose of reloadtest is to run a bunch of tests and
>>>>>                benchmarks on
>>>>>                the RELOAD format.
>>>>>
>>>>>                ---
>>>>>                James
>>>>>
>>>>>                On Thu, May 13, 2010 at 02:04:19PM -0400, james taylor
>>>>>        wrote:
>>>>>         >    reloadtest? What is that? ill redownload ohrrpgce and see
>>>>>                if its been
>>>>>         >    updated since i last downloaded it
>>>>>         >
>>>>>         >    On Thu, May 13, 2010 at 10:33 AM, James Paige
>>>>>        <[email protected] <mailto:[email protected]>
>>>>>        <mailto:[email protected] <mailto:[email protected]
>>>>> >>>
>>>>>
>>>>>         >    wrote:
>>>>>         >
>>>>>         >      On Thu, May 13, 2010 at 05:29:12AM -0700,
>>>>>                [email protected]
>>>>>         >      wrote:
>>>>>         > > teeemcee
>>>>>         > > 2010-05-13 05:29:12 -0700 (Thu, 13 May 2010)
>>>>>         > > 363
>>>>>         > > reloadtest always crashed in comparenodes! Shock horror,
>>>>>                this is a
>>>>>         >      BYREF problem AGAIN! I modified all functions in
>>>>>                reload.bas to use
>>>>>         >      BYVAL... funny, I've already done this before, but
>>>>>                Mike's been merrily
>>>>>         >      writing new code (I did spot two function modifying
>>>>>                BYREF arguments
>>>>>         >      which aren't used yet)
>>>>>         > >
>>>>>         > > So how come nobody noticed that reloadtest was completely
>>>>>                broken?
>>>>>         >
>>>>>         >      For me it was not crashing... I am not sure why.
>>>>>         >
>>>>>         >      ---
>>>>>         >      James
>>>>>                _______________________________________________
>>>>>                Ohrrpgce mailing list
>>>>>        [email protected]
>>>>>        <mailto:[email protected]>
>>>>>        <mailto:[email protected]
>>>>>        <mailto:[email protected]>>
>>>>>
>>>>>
>>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>        _______________________________________________
>>>>>        Ohrrpgce mailing list
>>>>>        [email protected]
>>>>>        <mailto:[email protected]>
>>>>>
>>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>
>>>>>
>>>>>    --
>>>>>    Mike
>>>>>
>>>>>    _______________________________________________
>>>>>    Ohrrpgce mailing list
>>>>>    [email protected]
>>>>>    <mailto:[email protected]>
>>>>>
>>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Ohrrpgce mailing list
>>>>> [email protected]
>>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>>
>>>>
>>>> --
>>>> Mike
>>>> _______________________________________________
>>>> Ohrrpgce mailing list
>>>> [email protected]
>>>> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>>>>
>>>
>>>
>>
>
> _______________________________________________
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> [email protected]
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>
>
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