On Tuesday 01 February 2005 21:50, Timothy Miller wrote:
> For Direct, the host sets the queue tail pointer and the DMA engine
> just reads up to that point and stops until the pointer changes
> again.
>
> For indirect, you need to indicate an address and a length, in words.

It seems to me that only the ring buffer is needed for commands and 
vertices, and indirect is only needed to transfer textures.  I can see 
why you'd also want to support indirect commands and vertices but that 
still looks like an expendable goody.

Regards,

Daniel
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