On Tuesday 01 February 2005 21:50, Timothy Miller wrote: > For Direct, the host sets the queue tail pointer and the DMA engine > just reads up to that point and stops until the pointer changes > again. > > For indirect, you need to indicate an address and a length, in words.
It seems to me that only the ring buffer is needed for commands and vertices, and indirect is only needed to transfer textures. I can see why you'd also want to support indirect commands and vertices but that still looks like an expendable goody. Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
