On Mon, 7 Feb 2005 17:21:39 +0100, Lourens Veen <[EMAIL PROTECTED]> wrote: > On Monday 07 February 2005 13:35, Lourens Veen wrote: > > > > Timothy, is there anything in float25::approx_recp() that seems problematic > > to you to implement in hardware? Anything that when removed would make the > > hardware much simpler? > > In particular, that multiplication is now 5 bit (difference) multiplied by 6 > bit (invfrac), is that still feasible as a hardcoded bunch of adders or does > it require using a built-in multiplier?
I can always synthesize a pipelined multiplier out of random logic. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
