On Wed, 16 Feb 2005 13:40:10 +0100
Nicolai Haehnle <[EMAIL PROTECTED]> wrote:

> If I understand you correctly, the current software model can already do 
> that. There are DMA uploads to transfer images from system memory to video 
> memory (we need those anyway, for pixmaps and for textures), and we can 
> just use the 3D rendering engine to do the final blit and scale.

Yes, that's what i'm talking about.

> Or maybe you're talking about video overlays, i.e. a setup where the video 
> output part of the design basically reads from two framebuffers at the same 
> time, with the second buffer (which optionally has independent size) being 
> overlayed over the first?

Hardly usefull. Although to overlay/blit units would be a cool feature :)

                                Attila Kinali

-- 
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