On Wed, 16 Feb 2005 13:40:10 +0100
Nicolai Haehnle <[EMAIL PROTECTED]> wrote:
> If I understand you correctly, the current software model can already do
> that. There are DMA uploads to transfer images from system memory to video
> memory (we need those anyway, for pixmaps and for textures), and we can
> just use the 3D rendering engine to do the final blit and scale.
Yes, that's what i'm talking about.
> Or maybe you're talking about video overlays, i.e. a setup where the video
> output part of the design basically reads from two framebuffers at the same
> time, with the second buffer (which optionally has independent size) being
> overlayed over the first?
Hardly usefull. Although to overlay/blit units would be a cool feature :)
Attila Kinali
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