For implementing FSAA, I can't remember whether it's called
multisampling or supersampling, but the easy technique is to have a
stage in the pipeline that divides the geometry down and manipulates
the alpha channel so as to convert 2x2 pixels into one pixel in the
framebuffer.  This is trivial to implement, and I can add it in.

The question is:  Between which two stages in the existing pipeline
should this be inserted?

I think it should go just before the stage that does the 2D stippling
and tiling.  And furthermore, we should be able to apply a scaling
factor to the depth/stencil buffer lookup.

Comments?
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