Hi

We were discussing the VGA nanocontroller on IRC, and figured out its
usefulness depends on the available RAM bandwidth. Extreme examples:
* An 8 bit path shared for instructions and code results in about 2 FPS.
* Independent 32 bit paths for instructions and data result in 32 FPS.

So, the question is (mainly to Timothy): how could the raw VRAM
interface look like, how could the cached RAM interface look like, and
what bandwidths can we expect from them?

And, considering that the 4 RAM chips prefer long data streams, which is
the exact opposite of heavily self-modifying nanocontroller code, what
are the latencies for random access?


- Viktor Pracht

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