On 9/8/05, Jack Carroll <[EMAIL PROTECTED]> wrote:

>         The devil is on the analog side.  16-bit DACs ain't simple, and
> integrating them into board layouts and building good anti-aliasing filters
> ain't simple.  If you're talking about high sample rate, presumably you're
> pushing for performance, so you'd want at least a 4th order Bessel filter.
> That means careful selection of fast op amps and close-tolerance capacitors
> with low dielectric absorption.  If we're willing to go that far, we might
> want to consider upgrading to 18-bit DACs; the audio kind aren't a whole lot
> more expensive.

As I understand it, you don't really use DACs.  You use a high-speed
pulse-width modulated digital signal that you run through an analog
filter.

For instance, if you had an alternating digital signal at, say, 200
Khz, but you ran it through a low-pass filter that didn't let anything
above 50KHz get through, you'd get a slightly (perhaps) ripply signal
somewhere in between 0 and 1.

We could drive a digital signal at 100MHz, varying the pulse width and
duty cycle and get very clean audio out of the filter.  And we are
pretty sure that that's how a lot of audio is done.  We just don't
know what the usual solutions are exactly.

>         Also, the spec/cost tradeoffs will surely take some time on the
> discussion list.  I'd say this is best split off as a sub-project, with a
> target schedule aimed at absorption into the ASIC board layout.  The
> development board should continue as planned, without further feature
> changes.  An analog group might be able to read the app notes from Analog
> Devices and Crystal Semiconductor and work something up, while the Verilog
> code is getting debugged.  I'm no digital audio specialist, but with good
> app notes from the parts suppliers I might be able to contribute some
> circuit design work here.  I can cookbook an active filter.

Or perhaps we should table it for now and when OGC's are in
production, start up a whole, separate OAP to design a high-end card.

>         Another thing:  With space allocated for two DVI connectors on the
> back panel, will there be enough real estate left for 6 channels worth of
> audio connectors?  I don't think we want a multi-pin connector and a
> breakout cable.

No.  You'd put it on a separate face-plate.

>         But let me ask a more basic question.  What's the benefit of
> integrating sound into a graphics board, instead of just recommending a
> sound board that's known to play well under Linux or using what's on the
> motherboard?  I'm not being sarcastic, I really don't know the answer to
> that.

That, as a matter of fact, is exactly our question, and it seems to be
answered:  No point in audio on OGP.

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