On Sun, Apr 09, 2006 at 02:12:28AM -0700, James Richard Tyrer wrote:
> Justin Findlay wrote:
> >On 4/3/06, Timothy Miller <[EMAIL PROTECTED]> wrote:
> >>I know basically nothing about audio technology.  But given what
> >>little I do know, here are some things that I think would be
> >>relatively easy to do with OGD1 and, what shall we call it, OAC1:
> >>- 60+ audio channels (pick your combination of in and out)
> >>- (A specialized card could handle lots more channels)
> >>- 24-bit precision per channel
> >
> >I'd say more than 24, perhaps 32 bits per channel.
> 
> What are you going to do with all those bits?  16 bits out is all you 
> need (96 dB dynamic range).

        After mix-down.  If you want to end up with 16 bits after mixing a
couple dozen channels and doing all kinds of scaling and filtering, you need
to start out with several bit more resolution than that.

> 
> First point to consider is that you don't need any more digital range on 
> the input than your analog input dynamic range.


        We don't know what that is, though.
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