On Sun, Apr 09, 2006 at 02:12:28AM -0700, James Richard Tyrer wrote:
> Justin Findlay wrote:
> >On 4/3/06, Timothy Miller <[EMAIL PROTECTED]> wrote:
> >>I know basically nothing about audio technology. But given what
> >>little I do know, here are some things that I think would be
> >>relatively easy to do with OGD1 and, what shall we call it, OAC1:
> >>- 60+ audio channels (pick your combination of in and out)
> >>- (A specialized card could handle lots more channels)
> >>- 24-bit precision per channel
> >
> >I'd say more than 24, perhaps 32 bits per channel.
>
> What are you going to do with all those bits? 16 bits out is all you
> need (96 dB dynamic range).
After mix-down. If you want to end up with 16 bits after mixing a
couple dozen channels and doing all kinds of scaling and filtering, you need
to start out with several bit more resolution than that.
>
> First point to consider is that you don't need any more digital range on
> the input than your analog input dynamic range.
We don't know what that is, though.
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)