On 4/19/06, Tom Cook <[EMAIL PROTECTED]> wrote:
> I don't know a lot about shaders; is floating point a "must" or would fixed
> point be possible?  Fixed point would simplify the logic a good deal.


We had some discussions early on in the project, and people made some
solid arguments for cases where fixed just would not do.  Perspective
correction is one of them.  OGA is virtually float all the way
through, but there are points in the pipeline where we no longer need
the precision and convert to fixed.  The head of the pipeline,
however, is all float (except target screen coordinates).
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