On Wednesday 19 April 2006 13:39, [EMAIL PROTECTED] wrote: > A nice one with function call, no trigonometric function but also no > test ! > > It's full of DOT product. There is very few texture access and fewer > access to the vector element than the previous filter. > > One person speak about the use of cache in the GPU. I think it could > be usefull to have dedicated memory for texture for exemple. > > i supposed that "half" is 16 bits integer ?
"half" is a 16-bit float 1/3/12 IIRC. nVidia introduced it I think. > > > Oh, there can be much more than that. Here is a more complete > > vertex & fragment shader program. > > ... Please, don't top post, and delete excess quotes. Lourens
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