On Wednesday 19 April 2006 13:39, [EMAIL PROTECTED] wrote:
> A nice one with function call, no trigonometric function but also no
> test !
>
> It's full of DOT product. There is very few texture access and fewer
> access to the vector element than the previous filter.
>
> One person speak about the use of cache in the GPU. I think it could
> be usefull to have dedicated memory for texture for exemple.
>
> i supposed that "half" is 16 bits integer ?

"half" is a 16-bit float 1/3/12 IIRC. nVidia introduced it I think.

>
> > Oh, there can be much more than that.  Here is a more complete
> > vertex & fragment shader program.
> > ...

Please, don't top post, and delete excess quotes.

Lourens

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