Please take the following message as constructive criticism, and try to
make your replies the same.

I am very concerned. I think that the Open Graphics Project is on the
road to nowhere. As it currently stands, it is doomed. It is doomed to
irrelevance. It is doomed to produce something
state-of-the-last-century. It is doomed to produce something that so few
people will care about that it will pass away unnoticed.

OGP has to fill a need, and it has to fill that need with something that
can fit in a reasonable cost FPGA. And the need has to be worth the cost
of a low volume design. Any hopes for a final ASIC based on the design
are just that: hopes. If every step of the way along the path doesn't
provide real benefit for someone, the project will fail. That is the way
of open source projects.

Whatever OGP does, it is unlikely to have volume on its side. Any design
or idea that does not take that into account is doomed. We can't compete
with commodity items, and we can't compete with non-commodity items that
use many more gates than we have available. Even if a design made it to
ASIC, it would be three process generations behind the state of the art,
and implemented with far fewer gates than any potential competitor. Its
OpenGL performance would most likely suck, and that will always matter
at some level. It's cost/performance ratio will really suck, and that
really matters.

I think there is space for an open source hardware graphics card or
chipset. I also think that trying to do an OpenGL implementation in the
card is a terrible idea. At every level, doing anything that is anything
like what is out there today is a terrible idea. We can't compete with
high volume chipsets, even if our drivers and specs are fully open. We
can only compete by providing something that isn't out there. It has to
be _different_. Even better if it is different and simple. Complexity is
a cost, not a feature.

If I want an OpenGL card, I will buy a nVidia or ATI card that is
reasonably well supported by an open source driver. In fact, I already
have, several times. Sure, I can't play games with texture compression,
or using the very latest card, but that will apply to an OGP card too.
But, guess what? The Radeon 9200 (with open source drivers) in my
machine will probably outmatch any OGP design, and will cost a
negligible amount of money by the time any OGP design tapes out.

OpenGL is more than we need. It's also less than what we need. Reality
has quietly gnawed at this list, and people are now talking about doing
most of the hard stuff off of the card, or doing something besides a
graphics card. Great, so why are we here again?

The X.org people are happily writing a next generation X server, and
even if they plan to base it on OpenGL, the reality is that they will
not be using most of OpenGL's capabilities. OGP would be far better off
saying "You have a clean slate. Tell us what you want, exactly, and
we'll implement it". OpenGL in this context is a millstone around OGP's
neck. We could rather give the X people what they need, and then
implement an OpenGL wrapper around that for general compatibility. The
final result should implement exactly what X needs, not more or less.
And, it should do so in a way that makes X designers wish the other
cards out there were OGP cards.

I, personally, do not want a 3D card for GUI use at all. I want a GUI
that works, and works responsively, and smoothly. Ex-Amiga users will
know what I mean. Everyone else has yet to experience what I am talking
about.

I want a fast and responsive GUI with rock solid software support and
hardware that always does what the software needs. I want a mouse that
always responds within a frame. I want transparent scaling, windowing
and compositing in the hardware. I want sub-pixel rendering in hardware
for LCD displays. I want Porter-Duff compositing. I want super smooth
hardware scrolling. I want updates that are fully synchronised with the
vertical blank, so that I can actually read a web page with no eye
strain while it is smooth scrolling. Oh, and I want that to be low
bandwidth and to require few CPU cycles.

Nowhere in that description do I see "3D" or "OpenGL". 3D can kiss my
ass.

If we are going to provide something based on an FPGA, well, take
advantage of that. Leave off the fancy ideas about standards we'll
support, and just provide the software people with what they actually
need. Force them to ask for what they need (rather than what they think
they need), and figure out a clever way of giving it to them. Make them
realise we can give them stuff they can't get from anyone else.

Furthermore, as process feature sizes get smaller, it becomes harder and
harder to design for them. FPGAs don't suffer from that problem, because
the tiny feature sizes only impact the initial design of an FPGA cell,
and every design uses many repeats of the same cell. FPGAs are getting
cheaper and more powerful. Perhaps we should just count on that and use
it to do things a static ASIC simply can't do? I can see the point of
freezing a subset and implementing it as an ASIC, because it would make
money, but if the FPGA version of OGP doesn't have a real value
proposition for people, it may as well not exist.

I have a constructive suggestion for what the OGP card should be, but
will send it in a later email, as I do not want it to be mixed in with
this discussion.

Keep well,
Ray


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