On 5/13/06, Terry Hancock <[EMAIL PROTECTED]> wrote:


I want 3D on Linux to run:

Blender
Low-poly games like Penguinplanet Racer, etc.
3D CAD apps that haven't yet been written

I feel the same way.  I'm currently of the opinion that perspective
correction is about the only think that would get removed from OGA (in
the abstract) to make it satisfy Ray.  But if that doesn't require too
much hardware, why not keep it?

Actually, a 2D design is WAY easier to parallelize than a 3D design.
That's because 2D designs are much more rectilinear, so you keep
parallel fragments together, reducing the amount of metadata that has
to travel through the pipeline.

For instance, all but the last few stages of TROZ's pipeline is all
metadata.  Just coordinates and a little bit of other information.  On
the other hand, OGA carries color information essentially the whole
way through the pipeline from beginning to end.  Still, what Ray is
asking for would be more like OGA than TROZ.
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