Timothy Miller wrote:

On 5/12/06, Dieter <[EMAIL PROTECTED]> wrote:


> Nowhere in that description do I see "3D" or "OpenGL".

I *still* don't see what the 3D stuff is useful for.  Animations, maybe?


While our 3D engine will be fast enough to run many games, it is most
useful to us for doing things like compositing (alpha blending,
transparency), rotation, scaling, and other operations that is
interesting for so-called 3D desktops like you see with MacOSX.

OGP has been planning on supplying "some" 3D capability,
and from what I've been reading, even this limited 3D
is going to take forever to design.


Well, yes, the timescale has been a bit of a problem.  We'll see if
OGD1 alters our finances positively.

What if we scrap 3D completely for the first generation and
concentrate on desktop and video?


Then we won't end up scrapping 3D.  I feel like I'm repeating myself.  :)


I want 3D on Linux to run:

Blender
Low-poly games like Penguinplanet Racer, etc.
3D CAD apps that haven't yet been written

These things *crawl* on a framebuffer card (or don't function at all),
but they aren't really all that demanding on reasonable 3D hardware.
They work fine on the ATI 9200, for example.

But here's my question -- what happens when the ATI 9200 disappears
from the market?  The later ATI and nVidia cards are all closed designs.

I would like to see a card that is actually working with free software
driver developers and not against them. That's what makes me
interested in seeing OGP succeed.

Cheers,
Terry

--
Terry Hancock ([EMAIL PROTECTED])
Anansi Spaceworks http://www.AnansiSpaceworks.com


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