>>Thomas Kumlehn wrote:
>> I recently saw the announcement of yet another (but promising) stereoscopic 
>> LCD monitor:
>> http://iz3d.com/technology/explain.html
>> [snipped]

>Hugh Fisher wrote:
>[snipped]
>For the "3D" effect, the program drawing the screen will have to
>calculate the left/right weight for each pixel in the final
>image. The only way I can see to do that is to render separate
>left eye and right eye images, then composite the two together
>with the contribution of the left and right eye pixels to each
>final pixel being used as the weight value for the front LCD.
>That calculation is going to vary between applications or even
>between scenes, not something that can be hardwired into a few
>logic gates.
>[snipped]

Hi Hugh - 
What exactly makes the Left/Right to Front/Back or Color/Weight compositing 
either scene- or application- specific ?
IMHO this composite could and should be done in hardware when possible
a) to avoid dependency on closed source applications
b) to avoid extra "render to L/R textures (not fb)" and "render L/R to 
Front/Back" passes (I guess this needs a fragment shader ?)
c) to be faster

The only settings you can change in the iz3D DirectX driver, I'm aware of, are
1) the stereo base
2) the virtual screen plane (separating objects into "in front of" or "behind 
the screen plane")
and both only affect the creation of the Left/Right images.

Thanks for your interest :-)

Thomas Kumlehn
http://www.PixelPartner.de - Digital Film Services






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