> iZ3D are claiming that they can generate polarised stereo
> images from a single frame buffer, which means that each pixel
> in the frame buffer can be seen by both eyes. So that pixel
> becomes the equivalent of two pixels worth of information
> from a stereo image.

Where is the extra information stored?  You can't magically store
two images in a single framebuffer without losing something.

IIRC, you could use the front screen as a L/R shutter, and lose half
the frame rate (60 Hz refresh becomes 30 Hz).  Flicker?  Or you could
interlace the screen and use one field for L and the other for R and
lose half the resolution.  Gaps between pixels?

With specialized hardware, you could drive the front screen with a single
bit.  But if you're using a 2nd DVI to drive it you're using a second
framebuffer and still losing half the information.

With current LCDs, it is the display itself that is the limiting factor
(frame rate, resolution) not the framebuffer.

Is there an advantage other than using polarized glasses instead of
shutter glasses?  I suspect that the special double LCD required
will cost a lot more than the shutter glasses.

It still doesn't solve the headache problem.
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