On 8/8/07, Hugh Fisher <[EMAIL PROTECTED]> wrote: > > Transforming from separate components (as required by conventional stereo > > systems and generated from the 3D rasterisation) to an intensity+filter > > angle > > (required by the iZ3D screen) isn't conceptually hard. It's basically the > > same as converting a complex number from cartesian to polar form. > > Conceptually simple, yes. Suitable for implementation in fixed function > logic within the open graphics card, no. (Although maybe the composite > function could be included, as that's just byte adds and shifts.)
Is the number space too big to make use of lookup tables for some of the work? We're working with limited-range integers. -- Timothy Normand Miller http://www.cse.ohio-state.edu/~millerti Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
