> What exactly makes the Left/Right to Front/Back or Color/Weight compositing
> either scene- or application- specific ? IMHO this composite could and
> should be done in hardware when possible a) to avoid dependency on closed
> source applications
> b) to avoid extra "render to L/R textures (not fb)" and "render L/R to
> Front/Back" passes (I guess this needs a fragment shader ?) c) to be faster

AFAICS hardware support isn't needed or particularly useful.
It's something that is handled entirely in the driver. It's no different to 
any other 3D visualisation system. You just render two frames from different 
viewpoints, and arrange for the user's eye to see the appropriate one.

Paul
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to