> What exactly makes the Left/Right to Front/Back or Color/Weight compositing > either scene- or application- specific ? IMHO this composite could and > should be done in hardware when possible a) to avoid dependency on closed > source applications > b) to avoid extra "render to L/R textures (not fb)" and "render L/R to > Front/Back" passes (I guess this needs a fragment shader ?) c) to be faster
AFAICS hardware support isn't needed or particularly useful. It's something that is handled entirely in the driver. It's no different to any other 3D visualisation system. You just render two frames from different viewpoints, and arrange for the user's eye to see the appropriate one. Paul _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
