-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Reimar Döffinger schrieb:
> Even being required by OpenGL 3 does not make S3TC relevant. > While a few programs support texture compression, far from all use S3TC, > and I have yet to see a single one that uses texture compression by > default (even when they detect hardware that supports it). Commercial games want S3TC. UT 2004 needs S3TC. It will exit when the OpenGL implementation can't do S3TC (according to http://icculus.org/lgfaq/). The first versions of Quake III assumed the presence of S3TC without even checking for it (fixed in a patch). Philipp -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFHSI+JbtUV+xsoLpoRAi5SAKCWS3R6frFx6Wrox8aPC9tBAn5YIACgma6H 1eZWk6XprptP18s3UpHfEII= =CQQW -----END PGP SIGNATURE----- _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
