On 11/24/07, Philipp Klaus Krause <[EMAIL PROTECTED]> wrote: > UT 2004 needs S3TC. It will exit when the OpenGL implementation can't do > S3TC (according to http://icculus.org/lgfaq/). > The first versions of Quake III assumed the presence of S3TC without > even checking for it (fixed in a patch).
I've run ut2004 on r300 without s3tc - it was much slower than with it, but it works. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
