On 11/24/07, Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:
> UT 2004 needs S3TC. It will exit when the OpenGL implementation can't do
> S3TC (according to http://icculus.org/lgfaq/).
> The first versions of Quake III assumed the presence of S3TC without
> even checking for it (fixed in a patch).

I've run ut2004 on r300 without s3tc - it was much slower than with
it, but it works.
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to