Paul Brook wrote:
It is actually the FGX processor which would be of interest to us.  I
have wondered if it would be possible to have a graphics processor based
on multiple SIMD processors from standard MPUs.  I was thinking of the
AltiVec; however, the SPARC is available free.

This has been disucussed here several times before. It isn't a viable option for two reasons:

a) Fixed function hardware is relatively easy to pipeline, and is smaller so we can fit more units in the same area. Variable function hardware (aka shaders) is more complicated and you generally need much higher clock and shorter pipelines, which aren't feasible to implement on current FPGAs.

I have to admit that I am in the dark as to exactly what we are planning to implement, is there someplace where it is explained?

The UltraSparc can be implemented on a Xiliix FPGA -- have you seen:

        http://www.opensparc.net/

I guess that I could just let you and Nicolas Boulay fight it out since he says that fixed use hardware is a bad idea. But, I would have to take the orthodox engineering position that it is an optimization problem that I don't pretend to know the answer to. Fixed function hardware can only perform a fixed function which suggests that you might need more of of it -- even to the point of having 4-word vector processors limits what can be done with the hardware. OTOH, to the extent that hardware is general purpose, you can do more things with it which suggests that you would need less of it. To me, having several 4-word processors is a reasonable compromise. I don't see how the clock rate and pipeline length (which are usually antithetical) are relevant here except that faster clocks and shorter pipes are always nice.

As far as area is concerned, it appears to me that most of the hardware area is going to be consumed by the hardware multiplier arrays. So, other minor differences would be minor. This also means that you should avoid making fixed use of a multiplier array if that meant that it would stand idle part of the time.

b) 3D rendering is a very specialised task. Using a general purpose core adds lots of overhead for things that we just don't need. Even a relatively slow special-purpose FPGA can get much higher thoughput and better performance/watt than the fastest general purpose CPU.

Perhaps you missed this. The VIS and AltiVec units are NOT general purpose cores. They are 4-word vector processors designed for 3D graphics.

        http://www.sun.com/processors/vis/

--
JRT

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