On 12/14/07, James Richard Tyrer <[EMAIL PROTECTED]> wrote: > Do you have an algorithm that you intend to implement that doesn't use > shaders -- doesn't multiply matrices? As I asked, where is it? > Everything I have read about 3D is based on matrix multiplication.
https://svn.suug.ch/repos/opengraphics/main/trunk/new_model/ We designed this based on OpenGL 1.3. (We actually used a 2.0 spec and just ignored the ARB stuff.) It's a C-language model of the rendering engine. The translation to Verilog won't be trivial, but for mostly mechanical reasons; the algorithm will be essentially the same. This is adequate for all the cool 3D desktop stuff. Compiz-Fusion should work great with this. It's the high-end games that require shaders that you'll have problems with. -- Timothy Normand Miller http://www.cse.ohio-state.edu/~millerti Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
